NOTE: You must be in Commissioner
Mode to use the League
Baseball Mogul comes with a League Editor, which allows you to redesign
your baseball universe by editing each team, or by editing the entire league. The League Editor
is available from the Tools
For help creating a new team, click
Editing Team Info
Using the team list in the upper left, select the team you want to edit. You can do this by either scrolling down through the names using your mouse, or by selecting the box and hitting the up and down arrow keys.
Team Home and Nickname
The first box, marked 'Home', designates what region your home games are played in. The second box is the nickname of your team. Combined, these create your team's full name.
For example, you might call a team the Colorado Cornhuskers. Although the team's home city is actually Denver the 'Home' field should contain the word 'Colorado' and the nickname field will be 'Cornhuskers'. Typing these correctly helps the SportsWriter technology write coherent news stories about your team.
Three Letter Abbreviation
This three letter code will be used to mark your team in various displays throughout Baseball Mogul. This is especially important for teams like New York and Chicago, which have two teams apiece. We use NYN for the New York Team in the N League, and NYA for the New York team in the A League.
You can select one of over seventy major cities using this drop-down box, or you can use the City Editor to enter your own. Select the city for your team - this helps determine the income of your team, population around your home stadium and other factors.
This allows you to place the team in one of the divisions. Select a division from the drop down box, and hit refresh to update the league structure.
The loyalty of a team's fans is rated on a scale of A to F (A is the best, and F is the worst). The more loyal, the more money you'll make from ticket sales and broadcast contracts in the short run. Over the years, fan loyalty can be damaged by high prices, pay TV and poor performance. Similarly, a team's fans will become more interested as the team performs well or management lowers ticket prices.
The quality of a team's Farm System is rated on a scale from 50 to 100. A higher quality farm system contributes to the year-to-year development of its minor league talent. A team's Farm System rating is directly linked to its expenditures in this area. Alternatively, it can be directly edited in the League Editor.
The quality of a team's Scouting Staff is rated on a scale from 50 to 100. Highly-rated teams will have the most accurate Scouting Reports. A team's Scouting Staff rating is directly linked to its expenditures in this area. Alternatively, it can be directly edited in the League Editor.
The quality of a team's Medical Staff is rated on a scale from 50 to 100. Highly-rated teams will have fewer injuries, and players will heal from injuries somewhat more quickly. This effect is not large, but it can make a difference. A team's Medical Staff rating is directly linked to its expenditures in this area. Alternatively, it can be directly edited in the League Editor.
The number of dollars in this team's bank account. If this number is negative, the team is in debt and may not sign free agents or renew contracts.
Wins and Losses
Editing wins and losses will change the team's place in the standings, but it will not retroactively change the results of games that have been played.
You can also create new teams with this screen. See Creating New Teams for more information.
These options are primarily used for running online leagues.
Hide Peak Ratings
Hides 'Peak' ratings for all players. Although this feature is often used in online leagues, it can also be useful in single-player mode to make player development less predictable.
Hide Overall Ratings
Hides 'Overall' ratings for all players.
Checking this box disables trades after July 31st.
Annual Inflation Increase
Check this box to have Baseball Mogul automatically increase the Inflation Index each year. The maximum value for the 'Inflation Index' is 100,000.
If you enter a password in this field, anyone loading this saved game file will be unable to enter Commissioner Mode without knowing this password.
Checking this box will turn off the ability for team owners to edit their Expenses unless they know the Commissioner Mode password (see above).
Delay League Transactions
This feature is used by some online leagues. With this feature on, team owners will not be allowed to implement trades or free agent signings (unless they know the Commissioner Mode password). Instead, all trade offers and free agent bids are recorded to the team file that is sent to the League Comissioner for each simulation. When the Commissioner imports team files, each trade offer will be implemented if and only if the other team in the trade entered the exact same trade offer. A free agent bid will be implemented if it is the highest bid for that player.
Similar to the Commissioner Password, this password locks league simulation. That is, users will be unable to use the Play Menu to advance the calendar unless they know this password. This feature is useful because simulating games can be used as a way to predict the career development of young players; it is often used in conjunction with the "Hide Peak Ratings" checkbox (see above).
Remember your commissioner passwords. They cannot be recovered.
Schedule options can only be changed before a season starts; not while games
are playing. At the start of each season, Baseball Mogul will try to find a schedule template that matches your league configuration.
Games Per Season
This box allows you to determine how many games are played per season. The game comes preset with 162 games per season.
Checking this box informs the computer scheduler that you'd like to have teams from different leagues play each other during the course of the season.
In an "unbalanced" schedule, teams play opponents in their own division much more than they play teams outside their division. In a 162 game season, teams play each division rival 18 times.
In a "balanced" schedule, teams play league opponents roughly the same number of times, regardless of division.
All Star Game
Check this box to insert an All-Star Game (and 3-day All-Star Break) in the schedule generated at the start of each season. By default, the All-Star Game is not played in years before 1933.
Home Run Derby
If an All-Star Game is played, a Home Run Derby will also be simulated if this box is checked. By default, the Home Run Derby is not conducted in years before 1985.
Shuffle Schedule Template
Baseball Mogul creates a schedule for each season using schedule 'templates' stored in Baseball Mogul's 'schedules' folder. By default, the schedule of each team within each division is randomly 'shuffled' with another team in the same division. This allows Baseball Mogul to create schedules with the same characteristics of the template (such as the number of interleague games), but with random variations from season to season.
Unchecking this box will turn off this shuffling, forcing Baseball Mogul to use the schedule exactly as written. In this case, team '0' in the schedule refers to the 1st team (alphabetically) in your configuration's 1st division; team '1' refers to the 2nd team in the 1st division; team '2' refers to the 3rd team in the 1st division; and so on.
You can only edit the league before a season starts; not while games
Each League Name is editable. If there are no teams in a league, that league does not exist and cannot be edited.
Next, you can alter the
names for the divisions within each league. Mogul can handle up
to three divisions per league, but you don't have to have all three.
You can have one or two division(s) in each league.
Designated Hitter Rule
The DH boxes allow you to turn on and off the DH rule for each league. You can make both leagues use the DH rule, or neither. The designated hitter is a player on your team who can be from any position who bats on your team instead of the current pitcher.
Enter the name of the newspaper as you would like it to appear at the top of the Headlines Page.
Soft Cash Limit
The default "soft" cash limit (per team), used to prevent any one team from hoarding too much cash. Above this level, a team's revenue will be adjusted downward (in proportion to the amount by which the limit is exceeded).
Hard Cash Limit
The absolute cash limit (per team). No team may have a cash value higher than this amount for any reason. To prevent data overflow, the maximum cash limit is two billion dollars ($2,000,000,000).
By default, teams in Baseball Mogul will automatically move from city to city during the 20th century as they did in real life. If you change this setting to 'ask first', Baseball Mogul will ask permission from you before moving each team.
By default, Baseball Mogul will automatically add teams to historical leagues in the same years when expansion occurred in real life. If you change this setting to 'ask first', Baseball Mogul will ask permission from you before adding any expansion team.
Expansion Draft Minimum Age
Specifies the minimum age that a player must be in order to be taken in an expansion draft. All players below this age are ineligible to be drafted by expansion teams. This is set to 23 by default. In other words, all prospects age 22 or younger cannot be taken from their original team in an expansion draft.
Trade Amateur Draftees in First Year
Checking this box allows trading players within the first year after they are drafted. By default, players cannot be traded for one year after they are selected in the amateur draft (to match major league rules).
Cash in Trades
Controls the role that cash may play in trade offers. The default value ("Match Contracts") specifies that the cash included in a trade may not exceed the difference in the remaining contracts of the players involved.
For example, if you trade a player with $40 million left on his contract for a player with only $5 million remaining on his contract, you would be allowed to include up to $35 million in cash, to pay the entire remaining salary of the player you are trading away.
||Cash may not be included in trade offers.
||Cash may be added to trade offers, as long as the amount offered doesn't exceed the amount needed to pay the difference in salaries for the current season.
||The amount of cash may not exceed the amount needed to pay the difference in salaries for the remainder of each player's current contract.
||An unlimited amount of cash may be added to either side of a trade offer.
A value used to adjust the magntitude of all financial aspects of the game, such as salaries and ticket prices. As a rough rule of thumb, this index equals about 1/1000th of the highest salary in baseball. So, for example, a setting of '25000' (modern day) yields a top salary of about $25,000,000. A setting of '100' yields a top salary of about $100,000 (wht Babe Ruth was earning in 1927).
This lets you change the current date in the season. Use this with extreme caution as is may corrupt the season schedule.
This specificies the year
your league starts. For example, you could create a league that
starts in 1930 and then add players from that era. Changing this
value will erase any simulated seasons, and is only recommended
for use in creation of a Universe.dat
This specifies the first
year that women will enter the league as minor league rookies. If you wish
to play without female rookies, type "0" in this field.
Note: Once you've made all your changes
to the league, hit Refresh to update the display and register your
Encyclopedia Start Year
Specifies the first year included in the HTML "Encyclopedia" output. By default, this is 1901.
Adjust the maximum length (in games) for each of the playoff rounds. Values must be an odd number between 1 and 9. For example, to award the World Series to the first team to win 4 games, enter 7 in the edit box.
Note: Playoff series lengths cannot be edited during the season.