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LEAGUE SETTINGS
NOTE: You must be in Commissioner
Mode to edit League
Settings.
League Settings
League Revenue
Sets the amount of revenue coming into the league.
Salary Demands
Sets the salary demands of Baseball Mogul players from -100% (very low salaries) to +100% (twice normal salary levels).
Injury Frequency
Sets the frequency of injuries from -100% (no injuries) to +100% (twice as many injuries).
Injury Severity
Sets the average severity of each injury from -100% (no injuries) to +100% (longer-lasting and more damaging injuries).
Medical Staff Effect
Sets the effect that each team's Medical Staff ranking has on the injury frequency of their players. If you set this to "-100%", then Medical Staff spending will have no effect on gameplay.
Scouting Staff
Lets you choose one of three settings that defines how Scouting expenditures affect scoting ratings:
- Normal (default): Each team's Scouting Expense determines the accuracy of that team's Scouting Reports. Teams that are highly ranked in their league over time will be accurate within 1-2 points; lower ranked teams may be off by 5-10 points.
- Perfect: Each team's Scouting Expense has no effect on the accuracy of their Scouting Reports. Instead, every team will have perfectly accurate ratings.
- Equalized: Each team's Scouting Expense has no effect on the accuracy of their Scouting Reports. Instead, every team will see ratings with a moderate degree of an accuracy. The uncertainty will be the same for all teams in the league.
Artificial Intelligence
Promotion to MLB
Promotion to AAA
Promotion to AA
Promotion to A
Each setting specifies how much computer-controlled teams will promote players to the specified level from the level below. For example, the 'Promotion to AAA' setting sets how soon players will be moved from AA to AAA. Increasing this setting will increase the number of players in AAA and reduce the number of players in AA (all other things being equal). This setting also affects the results of the 'Sort All' buttons on the Lineup, Defense and Pitching Dialogs.
Contract Renewals
Sets how often computer teams renew the contracts of players on their own teams. Lowering this value will cause more players to be released into Free Agency at the end of every season.
Trade Frequency
Sets how often computer teams trade with other computer-controlled teams.
Platooning
Adjusts the weight that the computer manager puts on the "platoon effect". This is the tendency for left-handed batters to perform better against right-handed pitchers, and vice versa. If this is set to '+100%', the computer will put a great deal of weight on each batter's handedness when setting lineups.
Stats (vs. Scouting)
When choosing rosters and setting lineups, the artificial intelligence uses a mix of player stats (e.g. batting average and ERA) and scouting reports (e.g. "ratings'). If you set this to +100%, the computer will put more weight on each player's recent stats. If you set this to -100%, the computer will rely on ratings in the Scouting Report.
Mimic Historical Drafts
By default, the computer will try to mimic historical player signings. For example, a computer team controlling the Yankees will be more likely to draft a player that the Yankees drafted in real-life, even if there is a somewhat more talented player available. Setting this to '+100%' increases this effect. Setting it to '-100%' eliminates this effect completely.
Human-Controlled Teams
This adjusts whether or not the computer manager will give days off to players on human-controlled teams. By default, the computer will automatically rest a player on your team if the player is tired. If you want to turn this off, choose 'Never' from the dropdown box.
As a compromise, you can tell the computer to rest your players whenever you are simming 2 or more days at a time. This allows you to specify your exact lineup for a single game. But if you simulate more than one game at a time, the computer will automatically rest players so you don't have to.
- Simming 2+ Days - The computer will check to give days off if you are simming more than 1 day at a time.
- Always - The computer will always check to give days off, even if you are only simming 1 day, or are playing a game in Play-By-Play mode.
- Never - The computer will not give days off. You should rest players manually to keep them from becoming fatigued or injured. Players with Health ratings of 90 or higher generally do not need days off.
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