Contents
 

Intro
Welcome
Playing the Game
Installation
Object of the Game
Baseball Strategy

Teams
The Team Menu
Lineup
Pitching
Defense
Strategies

Players
The Players Menu
Free Agents
Trades
Find Players
Trading Block
Hall Of Fame
Scouting Reports

News
The News Menu
Standings
Finances
Leaders
Headlines
Calendar
Playoffs
Play By Play
Box Scores

Finances
The Budget Menu
Tickets
Concessions

Broadcast
Expenses
Farm System
Build Stadium

League
The League Menu
City Editor
League Editor
Stadium Editor
Options

Tools
The Tools Menu
Output Stats
Import Stats
Fantasy Draft
Simulator
Advanced Tools

Game Files
The Game Menu
New Game
Editing Game Art
Editing Players
Creating New Players

Etc.
Running a League
Did You Know?
Glossary
Technical Support

     
 

MANAGER MODE

As the manager, you control the pace of the game. For each batter:

  • Make any substitutions that you deem necessary (such as bringing in a relief pitcher).
  • Set the Offensive Play or Defensive Play for your team (depending on whether you are currently batting or pitching).
  • Click anywhere on the Batting Window to proceed.

Relief Pitchers

As the game progresses, your starting pitcher will become tired. A pitcher can generally throw a number of pitches equal to his Endurance rating before noticeably tiring. After that point, the pitcher might still be strong, or he might struggle. Two clues to watch carefully are his command (as judged by how accurate he his with his pitches) and his velocity (which will drop as he tires).

To replace your pitcher with a relief pitcher, click your current pitcher to open the Relief Pitcher Dialog and swap in a reliever. Baseball Mogul does not require that you “warm up” pitchers in the bullpen.

Defensive Substitutions

Using the Lineup list at the right of the Play-By-Play Screen, you can click on the name of any of your current defenders in order to open the Defensive Substitutions Dialog that lets you replace any current fielder.

Pinch Hitters and Pinch Runners

Click on the name of the current batter or runner to open the Pinch Hitter/Runner Dialog and choose a substitute.

Offensive Plays

When your team is batting, you can choose an offensive play from the dropdown list in the upper-right corner of the Batter Display. This play will remain in effect until you change it, or until the game situation changes (such as after an at-bat or a stolen base).

Swing Away: The default offensive play. The batter waits for a good pitch to hit. The runners take a normal lead and don’t attempt to steal.

Sacrifice Bunt: The batter waits for a good pitch to bunt. The runners try to advance to the next base, but only after the ball is bunted.

Suicide Squeeze: The runner from third breaks for home as the pitch is delivered. The batter tries to bunt it whether or not it is a strike.

Hit and Run: The runner goes with the pitch and the batter swings at the pitch trying to put it in play. If the batter misses, the runner is essentially trying to steal and can be thrown out.

Steal Second (or Steal Third or Steal Home ): The batter takes the pitch and the runner tries to steal the specified base.

Double Steal: The batter takes the pitch and both runner tries to steal the next base.

Delayed Steal: A specific play whereby the runner on first breaks for second after the pitch is thrown. At this point, the second baseman and shortstop are getting ready to field the ball and are sometimes surprised by the steal attempt, thus allowing even a slow runner to have success.

Run and Hit: The runner tries to steal. If the pitch is good, the batter swings. Otherwise, he lets it go.

Sacrifice Fly: As “Swing Away” except the batter is trying to hit a fly ball to the outfield that will allow the runner on third to tag up and score. With this conservative approach, the batter is less likely to get a hit or a home run.

Hit to Right Side: The batter tries to hit a ground ball to the right side of the infield, allowing a runner on second base to advance to third. It is possible to get a hit through the infield with this strategy, but it is less likely than when swinging away.

Defensive Plays

As the pitching team, you have three choices for positioning your fielders:

Straight Away: Normal defensive positioning. (With a runner on first, the infielders will automatically hold the runner and “cheat” into “double play position” if there are less than two outs).

Guard the Lines: The first baseman, third baseman, left fielder and right fielder will play closer to the foul lines than usual. This will decrease the number of doubles allowed down the lines, but increase the number of singles allowed to the middle of the field.

Infield In: All infielders move in, allowing them to more easily throw out the runner on third as he heads for home on a ground ball. The downside is that more hits will go through the infield.

First Base In: The first baseman comes in to field the bunt or get the lead runner at home, but the remaining infielders stay at normal depth. Best used when you suspect the batter is trying to bunt for a hit.

Third Base In: The third baseman comes in to field the bunt or get the lead runner at home, but the remaining infielders stay at normal depth. Best used when you suspect a sacrifice bunt.

Corners In: Both the first baseman and third basemen come in to field a potential bunt or ground ball.

Wheel Play: Normally used with runners on first and second (although it can be called with just a lone runner on second), this is an aggressive attempt to field the bunt and throw out the lead runner. The 1B and 3B charge home plate, while the SS rotates to cover third base. If the hitters swings away, the Wheel Play leaves an even larger gap than just bringing in the corners.

Intentional Walk: Issue a walk on four pitches to the current batter.

 
     
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