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SCOUTING REPORT
Navigation
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Description |
Hot
Key(s) |
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Clicking
on the player's position opens the Change
Position Dialog. This is only available for players on your
team. |
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Navigates
to the previous player on this team. |
LEFT
ARROW |
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Navigates
to the next player on this team. |
RIGHT
ARROW |
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Opens
up a dialog box to allow you to acquire this player for your
team. For players on other teams, this opens Trade
talks. For free agents, this opens the Free
Agent list. |
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Available
only for players on your team in the last year of their
contract. It allows you to negotiate
a contract extension so that you don't lose the player to free
agency at the end of the season. |
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Available
in Commissioner Mode. This button
opens the Player Editor. |
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Opens
this Help file. |
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Exits
the Scouting Report. |
ENTER;
ESC |
Section
I: Player Vital Stats
This area includes the players name, age, salary and the like. The
position shown (in capital letters) indicates the player's most
common role; if he has played at other places on the field, it will
be shown under the player's fielding stats.
The
average major league salary in the modern era is about $2,500,000. Salary values for any league tend
to break down as follows:
| Salary Range |
% |
Salary Range |
% |
Salary Range |
% |
| Up to
$2,500,000 |
80% |
$5,000,000 to
$7,500,000 |
5% |
$10,000,000 to
$12,500,000 |
1% |
| $2,500,000 to $5,000,000 |
10% |
$7,500,000 to
$10,000,000 |
3% |
$12,500,000+ |
1% |
Note that for Historical Seasons, such as 1927 or 1941, Baseball Mogul adjusts salaries and revenues for inflation. For example, the top salary in 1925 will be about $50,000 per year.
Player Happiness
A player's mood is indicated by the "happy face" in the upper right corner of the Scouting Report. Clicking on the smiley face will give you more information about a player's current mood and popularity.
Click here for more information on player happiness
Fan Favorites 
Players shown with the 'thumbs up' icon are significant fan attractions, regardless of how much they are helping the team win. This most often applies to veteran players with "Hall Of Fame" numbers (for example, some fans will show up to see a player try for 700 home runs, even if the team is in last place). Players with personalities such as "fan-friendly" and "charitable" also earn
popularity.
Section
II: Talent Assessment
This assessment
consists of letter-grades in a number of categories. A rookie's
ratings will increase as he matures. You will notice a drop in
ratings with age or serious injuries. A '75' indicates average
ability in an area. However, players who contribute reliably at the
major league level will usually have a number of ratings
of '80' or better.
A good scout can notice changes in
a player before the stats bear out those changes, so pay
your scouts well. The
inaccuracy in the Scouting Report is shown after the phrase 'Ratings
are'. For example, if your Scouting Report says "Ratings are +/- 7"
then it means that a score of 77 might indicate a
true rating as low as 70 or as high as 84. To reduce this inaccuracy, increase your
Scouting expenditure (choose 'Expenses' from the Budget
Menu).
The ratings shown are different for
batters and pitchers:
Summary
Ratings (all players)
Overall: The player's current ability level,
calculated by combining all other ratings (and weighting them
appropriate -- for example, 'power' is more important than
'speed').
Peak: The player's current ability level,
calculated by combining all other ratings (and weighting them
appropriate -- for example, 'power' is more important than
'speed').
Batting Ratings
(batters only)
Contact: The
ability to make good contact with a pitch, leading to a good number
of line drives and few strikeouts. Contact hitters tend to have
a strong batting average due to their ability to hit the ball cleanly.
Power: Power
is best reflected by a batter's ability to hit the ball out of the
park. But good power also shows itself in a good number of extra
base hits and sacrifice flies.
Speed: This
refers to a player's speed on the basepaths. It is best seen in
his stolen base numbers (and his likelihood to not be caught stealing).
Fast players will also get a greater number of doubles and triples
and will beat out some ground balls for hits.
Eye: This
is the skill of choosing to swing at good pitches and not swing
at bad ones. A player with an excellent batting eye will walk more
often than he strikes out.
Bunt: A
player's ability to lay down a bunt is crucial to advancing the
runner in a close game. When combined with excellent speed, this
can also be an effective tool in getting on base.
Arm: The
strength and accuracy of a player's arm is essential to throwing
out runners. This trait is especially important for third baseman
and shortstops (who often throw across the infield to force the
batter at first) and the catcher (required to throw out runners
stealing bases). A strong arm in the outfield (especially right
field) will lead to a good number of runners thrown out at third
and home.
Range:
This measures a players ability to get to and catch a batted ball.
This is often correlated with a player's speed. But some players
with good instincts and experience will get to more balls than their
speed would suggest. Good range is especially important 'up the
middle' (at 2B, SS and CF), where a lot ground needs to be covered.
Fielding:
This measures the overall skill and consistency of a player's fielding.
A good rating indicates a player that should make few errors, relative
to other players at his position.
Pitching Ratings
(pitchers only)
Endurance:
The endurance rating gives a rough
indication of the number of pitches the player can throw in a
game before becoming tired and losing effectiveness.
In the modern era, the average starting pitcher will last into the 7th inning, while
a real workhorse can consistently pitch eight or more innings.
Power:
A 'power' pitcher generally throws with high velocity and strikes
out a lot of batters. The Power Rating is a good indicator of the
pitcher's ability to strike out batters. An average pitcher strikes
out about 5 batters per nine innings while a prototypical power
pitcher will set down one or more every inning.
Control:
The ability to deliver the ball to the plate with accuracy. A pitcher
with excellent control will walk as few as one batter per game.
Good control is also key to getting ahead in the count , and thus
gaining the advantage over all batters.
Movement:
This indicates the 'action', or lateral and vertical movement on
the pitcher's pitches. Good movement can come from excellent breaking
stuff (e.g. a curveball that 'drops off the table') or from a fastball
that 'hops' or tails away from hitters. Good movement doesn't guarantee
strikeouts or prevent walks but it does mean fewer batters will
get good wood on the ball, leading to more ground balls and popups.
Defense: The pitcher's overall
fielding skills, compared to other pitchers. This is a combination
of the Arm, Range and Fielding ratings that are shown for position players.
Hitting: The pitcher's overall batting skills, compared
to other pitchers. This is a combination of the Contact, Power
and Eye ratings used for batters.
Health Rating (all players)
This indicates the player's likelihood of
suffering an injury. Players with excellent health ratings will very
rarely miss games due to injury.
Section
III: Pitch Ratings
To the right of the Talent Assessment is a list of the player's pitch ratings.
Pitchers will have a complete list of their current pitch arsenal, with a rating from 1-100 indicating the quality of each pitch. Note that pitches are rated primarily according to their movement: the "hop" on a fastball, the "late break" on a slider, or the way a cutter "jams" the hitter. Therefore, pitchers with high-quality pitches will tend to have high movement ratings, and vice versa. It is possible to be successful without high pitch ratings, if you have sufficient power or control.
Pitch ratings are only listed for batters if that batter has a strength or weakness against one or more pitches. Strength against a pitch will be shown with a '+' and a weakness will be shown with a '-'. For example, a batter shown with 'Curveball +15' is better-than-average at hitting curveballs. The '+15' essentially means that a 90-rated curveball thrown t to this batter will be as effective as a 75-rated curveball thrown to a batter without this bonus.
Section
IV: Five-Year Graph
The upper left portion of the screen shows the player's photo. If there is no photo, it will display the player's
performance over the last five years. To toggle the stat displayed,
click on the graph -- this will cycle through the following stats.
To cycle backwards through this list, right-click on the
graph.
Note: Graphs will not always display on top of a player photo. Check "Always Show Graphs" in League Options if you always want to see 5-year graphs for all players.
| Batting
Stats |
| Batting
Average |
Steal
Success |
| Hits |
Runs |
| Doubles |
On-Base
Percentage |
| Triples |
Slugging
Percentage |
| Homers |
On
Base + Slugging |
| Total
Bases |
Games
Played |
| Runs
Batted In |
Intentional
Walks |
| Walks |
Sacrifice
Hits |
| Steals |
Sacrifice
Flies |
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| Pitching
Stats |
| Earned
Run Average |
Runners
/ 9 IP |
| Wins |
Quality
Starts |
| Winning
Percentage |
Quality
Start Percent |
| Saves |
Complete
Games |
| Save
Success |
Shutouts |
| Strikeouts |
Starts |
| Opp.
Batting Average |
Appearances |
| Opp.
Slugging |
Innings
Pitched |
| Opp.
On-Base |
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If the majority of playing
time for any given year occurred in the minors, the entry for that
year will be shown in blue. For the first month of any season, stats
will be displayed through the previous season only, until enough
time has passed for the current season's stats to be meaningful.
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