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Section I: Vital Stats
Section II: Talent Assessment
Section III: Pitch Ratings
Section IV: Five-Year Graph
Section V: Folder Tabs


Button Description Hot Key(s)
Clicking on the player's position opens the Change Position Dialog. This is only available for players on your team.  
Navigates to the previous player on this team. LEFT ARROW
Navigates to the next player on this team. RIGHT ARROW
Opens up a dialog box to allow you to acquire this player for your team. For players on other teams, this opens Trade talks. For free agents, this opens the Free Agent list.  
Available only for players on your team in the last year of their contract. It allows you to negotiate a contract extension so that you don't lose the player to free agency at the end of the season.  
Available in Commissioner Mode. This button opens the Player Editor.  
Opens this Help file.  
Exits the Scouting Report. ENTER; ESC

Section I: Player Vital Stats
This area includes the players name, age, salary and the like. The position shown (in capital letters) indicates the player's most common role; if he has played at other places on the field, it will be shown under the player's fielding stats.

The average major league salary in the modern era is about $2,500,000. Salary values for any league tend to break down as follows:

Salary Range % Salary Range % Salary Range %
Up to $2,500,000 80% $5,000,000 to $7,500,000 5% $10,000,000 to $12,500,000 1%
$2,500,000 to $5,000,000 10% $7,500,000 to $10,000,000 3% $12,500,000+ 1%

Note that for Historical Seasons, such as 1927 or 1941, Baseball Mogul adjusts salaries and revenues for inflation. For example, the top salary in 1925 will be about $50,000 per year.

Player Happiness      

A player's mood is indicated by the "happy face" in the upper right corner of the Scouting Report. Clicking on the smiley face will give you more information about a player's current mood and popularity.

Click here for more information on player happiness

Fan Favorites

Players shown with the 'thumbs up' icon are significant fan attractions, regardless of how much they are helping the team win. This most often applies to veteran players with "Hall Of Fame" numbers (for example, some fans will show up to see a player try for 700 home runs, even if the team is in last place). Players with personalities such as "fan-friendly" and "charitable" also earn popularity.

Section II: Talent Assessment
This assessment consists of letter-grades in a number of categories. A rookie's ratings will increase as he matures. You will notice a drop in ratings with age or serious injuries. A '75' indicates average ability in an area. However, players who contribute reliably at the major league level will usually have a number of ratings of '80' or better.

A good scout can notice changes in a player before the stats bear out those changes, so pay your scouts well. The inaccuracy in the Scouting Report is shown after the phrase 'Ratings are'. For example, if your Scouting Report says "Ratings are +/- 7" then it means that a score of 77 might indicate a true rating as low as 70 or as high as 84. To reduce this inaccuracy, increase your Scouting expenditure (choose 'Expenses' from the Budget Menu).

The ratings shown are different for batters and pitchers:

Summary Ratings (all players)

Overall: The player's current ability level, calculated by combining all other ratings (and weighting them appropriate -- for example, 'power' is more important than 'speed').

Peak: The player's current ability level, calculated by combining all other ratings (and weighting them appropriate -- for example, 'power' is more important than 'speed').

Batting Ratings (batters only)

Contact: The ability to make good contact with a pitch, leading to a good number of line drives and few strikeouts. Contact hitters tend to have a strong batting average due to their ability to hit the ball cleanly.

Power: Power is best reflected by a batter's ability to hit the ball out of the park. But good power also shows itself in a good number of extra base hits and sacrifice flies.

Speed: This refers to a player's speed on the basepaths. It is best seen in his stolen base numbers (and his likelihood to not be caught stealing). Fast players will also get a greater number of doubles and triples and will beat out some ground balls for hits.

Eye: This is the skill of choosing to swing at good pitches and not swing at bad ones. A player with an excellent batting eye will walk more often than he strikes out.

Bunt: A player's ability to lay down a bunt is crucial to advancing the runner in a close game. When combined with excellent speed, this can also be an effective tool in getting on base.

Arm: The strength and accuracy of a player's arm is essential to throwing out runners. This trait is especially important for third baseman and shortstops (who often throw across the infield to force the batter at first) and the catcher (required to throw out runners stealing bases). A strong arm in the outfield (especially right field) will lead to a good number of runners thrown out at third and home.

Range: This measures a players ability to get to and catch a batted ball. This is often correlated with a player's speed. But some players with good instincts and experience will get to more balls than their speed would suggest. Good range is especially important 'up the middle' (at 2B, SS and CF), where a lot ground needs to be covered.

Fielding: This measures the overall skill and consistency of a player's fielding. A good rating indicates a player that should make few errors, relative to other players at his position.

Pitching Ratings (pitchers only)

Endurance: The endurance rating gives a rough indication of the number of pitches the player can throw in a game before becoming tired and losing effectiveness. In the modern era, the average starting pitcher will last into the 7th inning, while a real workhorse can consistently pitch eight or more innings.

Note: You can change a pitcher's endurance rating by changing how he is used. To lower a major league pitcher's endurance, move him to the bullpen. To"stretch out" a reliever, move him to the starting rotation. You can change how a minor league pitcher is used with the Change Pitcher Usage Dialog.

Power: A 'power' pitcher generally throws with high velocity and strikes out a lot of batters. The Power Rating is a good indicator of the pitcher's ability to strike out batters. An average pitcher strikes out about 5 batters per nine innings while a prototypical power pitcher will set down one or more every inning.

Control: The ability to deliver the ball to the plate with accuracy. A pitcher with excellent control will walk as few as one batter per game. Good control is also key to getting ahead in the count , and thus gaining the advantage over all batters.

Movement: This indicates the 'action', or lateral and vertical movement on the pitcher's pitches. Good movement can come from excellent breaking stuff (e.g. a curveball that 'drops off the table') or from a fastball that 'hops' or tails away from hitters. Good movement doesn't guarantee strikeouts or prevent walks but it does mean fewer batters will get good wood on the ball, leading to more ground balls and popups.

Defense: The pitcher's overall fielding skills, compared to other pitchers. This is a combination of the Arm, Range and Fielding ratings that are shown for position players.

Hitting: The pitcher's overall batting skills, compared to other pitchers. This is a combination of the Contact, Power and Eye ratings used for batters.

Health Rating (all players)
This indicates the player's likelihood of suffering an injury. Players with excellent health ratings will very rarely miss games due to injury.

Section III: Pitch Ratings
To the right of the Talent Assessment is a list of the player's pitch ratings.

Pitchers will have a complete list of their current pitch arsenal, with a rating from 1-100 indicating the quality of each pitch. Note that pitches are rated primarily according to their movement: the "hop" on a fastball, the "late break" on a slider, or the way a cutter "jams" the hitter. Therefore, pitchers with high-quality pitches will tend to have high movement ratings, and vice versa. It is possible to be successful without high pitch ratings, if you have sufficient power or control.

Pitch ratings are only listed for batters if that batter has a strength or weakness against one or more pitches. Strength against a pitch will be shown with a '+' and a weakness will be shown with a '-'. For example, a batter shown with 'Curveball +15' is better-than-average at hitting curveballs. The '+15' essentially means that a 90-rated curveball thrown t to this batter will be as effective as a 75-rated curveball thrown to a batter without this bonus.

Section IV: Five-Year Graph
The upper left portion of the screen shows the player's photo. If there is no photo, it will display the player's performance over the last five years. To toggle the stat displayed, click on the graph -- this will cycle through the following stats. To cycle backwards through this list, right-click on the graph.

Note: Graphs will not always display on top of a player photo. Check "Always Show Graphs" in League Options if you always want to see 5-year graphs for all players.

Batting Stats
Batting Average Steal Success
Hits Runs
Doubles On-Base Percentage
Triples Slugging Percentage
Homers On Base + Slugging
Total Bases Games Played
Runs Batted In Intentional Walks
Walks Sacrifice Hits
Steals Sacrifice Flies
Pitching Stats
Earned Run Average Runners / 9 IP
Wins Quality Starts
Winning Percentage Quality Start Percent
Saves Complete Games
Save Success Shutouts
Strikeouts Starts
Opp. Batting Average Appearances
Opp. Slugging Innings Pitched
Opp. On-Base  

If the majority of playing time for any given year occurred in the minors, the entry for that year will be shown in blue. For the first month of any season, stats will be displayed through the previous season only, until enough time has passed for the current season's stats to be meaningful.



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