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SCOUTING TABS
The nine "folder tabs" at the bottom of the Scouting Report give you access to additional statistics and ratings for players.
Career Stats
If you aren't able to pay your scouts well, you will have to rely primarily on player statistics to evaluate them. The first three tabs show Batting, Pitching and Fielding statistics for the entire player's career. They are color coded as follows::
Regular Season |
Playoffs |
Career |
Spring Training |
Minors (AAA) |
Minors (AA) |
Minors (A) |
Minors (R) |
College |
High School |
Overseas |
Independent |
Free Agents frequently move around between 'Overseas' and 'Independent' leagues.
Overseas leagues: Japan, Korea, Cuba, Puerto Rico (P.R.), Dominican Republic (D.R.), Mexico, Australia and Russia.
Indepent leagues: Northern League, Atlantic League, Western League, Northeast League (N.E.), Texas-Louisiana League, Frontier League.
To view all of a player's stats, either use the scroll bar at right or click on the bottom edge of the window and stretch it until all stats are visible.
Batting:
- G = Games played
- AB = At Bats
- H = Hits
- AVG = Batting Average
- 2B = Doubles
- 3B = Triples
- HR = Home Runs
- BB = Walks
- K = Strikeouts
- SB = Stolen Bases
- CS = Caught Stealing
- Sac = Sacrifice Hits
- Runs = Runs Scored
- RBI = Runs Batted In
- OBA = On Base Average
- SLG = Slugging Average
Fielding:
- P = Position (for this line of fielding stats)
- G = Games Played
- GS = Games Started
- Inn = Innings at this position
- A = Assists
- PO = Put Outs
- DP = Double Plays
- E = Errors
- Pct. = Fielding Percentage
- RF = Range Factor
- A/G = Assists per game
- DP/G = Double Plays per game
- PB = Passed Balls
- SBA = Stolen Bases Allowed
- SB/9 = Steals Allowed per 9 innings
- CS% = Caught Stealing Percent (aka RTO%)
Note: All fielding stats refer only to stats accrued at the position shown on the stat line.
Pitching:
Splits
This page shows lefty/righty splits for the current season and the player's career.
Game Log
Individual stats for the player's last ten games. These are color-coded in a similar fashion to career stats, with minor league games shown in a different color than major league games.
History
(aka 'Transactions')
A list of all transactions, injuries and milestones in this player's career. These can also be viewed, for the entire league, on the Transactions Page.
Personality
A Personality Profile for the player. The second column shows the same Personality Profile for this player's current team -- shown for compatibility purposes. If this player isn't currently on your team, a third column shows the personality profile for your team.
A letter grade at the bottom of each column shows how well the player's personality meshes (or would mesh) with that of the team. Compatibility and happiness have a very small effect on player performance; the biggest effect is on the player's contract negotiation tactics. In other words, a talented player will perform well, whether or not he is happy, or gets along with his teammates -- but these factors will affect the amount of money he asks for when looking to sign or renew a contract with a team.
Personality Ratings
1) Aggression. High scores reflect players that are excitable and even prone to fights. Lower scores show patience in these situations.
2) Ambition. A straightforward measure of the player's desire to win a World Championship. A high score means the player will make sacrifices to play for a contender, and/or demand that his team make moves that improve the team. Note that this doesn't reflect a player's work habits or performance in the playoffs -- it simply shows his internal desire to be with a contender as compared to other factors.
3) Camradery. Friendliness and chumminess inside the clubhouse. This trait isn't always a good thing. A gregarious player like David Ortiz might not fit well in a clubhouse of reserved professional superstars like the Yankees.
4) Charisma. Fan-friendliness. Low scores are aloof or even rude. Higher scores are lovable and photogenic.
5) Community. The weight the player puts on his home, family and community. High scores indicate players that will give a "hometown discount" to stay with a team (or move to their hometown). Low scores indicate players that will switch teams for the highest bidder.
6) Drive. Low scores indicate the appearance of a casual or even sloppy approach to the game and the personal appearance. Long hair and untucked shirts. High scores show a more organized attitude. Like seriousness, this trait doesn't have an effect on gameplay by itself as much as it affects team chemistry. A team of laid-back players can get along as well as a team of high-strung competitors.
7) Ego. High scores describe players that are egotistical or boastful. Low scores reflect humility and a tendency to put the team ahead of personal accomplishments.
8) Greed. The opposite of 'Greed' is 'Charity'. Players with high Greed scores will put more value on money than other factors in negotations. This doesn't necessarily mean that the player is a "bad person" -- just that when making decisions about where to play, they value money more than other factors. Low charity combined with low modesty can lead to very demanding players.
9) Seriousness. Serious, strait-laced. Some might say 'boring'. These players don't waste much energy on hugs, practical jokes and the like.
In addition to the 9 personality parameters, the profile also shows Happiness and Popularity.
Happiness. This is the one rating that varies the most. In some ways it is the "summation" of the other nine, as it reflects how well the player's personality fits with other players on the team. It also reflects how happy the player is with his current contract and his role on the team.
Popularity. A player's popularity is primarily a function of his performance on the field and his tenure with the team. It is also influenced by Charisma and a few other factors like Charity. High popularity scores will help fill the seats. For example, Cal Ripken Jr. had an extremely high score at the end of his career, leading people to buy tickets even when the Orioles were losing.
Skills
This page provides more detail for the player's primary ratings.
For position players, the right side of the screen gives an overall defensive rating for 8 positions. This ratings are useful if you wish to play a player "out of position". A rating above 80 indicates the player is above the Major League average at that position, while a rating in the 60s or 70s means the player will certainly do a passable job at that position.
These ratings also give an indication of how well a player will transition if you formally change his position. Note that these ratings are not exact indicators of how well a player will adapt to a new position. Changing positions using the Change Position Dialog is the equivalent of re-training the player to play a new position. In real life, this would take weeks or months (and at least one Spring Training). But in Baseball Mogul, we let you change positions with one click.
For pitchers, the right side of the screen shows the top speed on the pitcher's fastball. It also shows their career Ground Ball Percent. If insufficient career data is available, an approximate Ground Ball Percent will be displayed, along with a description of the pitcher's tendency to induce ground balls (ranging from "very low" to "very high").
Note: A tendency to induce ground balls is not, by itself, an indicator of effectiveness. The most dominant pitchers are strikeout pitchers, and they tend to induce few ground balls. |
For minor league pitchers on human-controlled teams, Pitcher Usage is also displayed, describing how the pitcher is currently being used. Clicking on this stat opens the pitcher usage dialog, letting you adjust how each pitcher is used in minor league games. Using a pitcher for more innings per game will increase their Endurance Rating, and vice versa.
Vitals
The players vital stats, such as height, weight, birthday, college etc. This page also summarizes awards and World Series rings this player has earned.
Career Graph. The bar graph to the right of the player's vital stats shows a yearly record of the player's 'Overall' and 'Peak' ratings. Every opening day, these ratings are copied from the player's scouting report to this graph, letting you see development trends through your scout's eyes. If your scouts got it right, a player's 'Peak' rating should stay pretty stable. If it has one or more large fluctuations, then either the scouts were wrong or the player's talent level has changed significantly.
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