Intro
Playing the Game
Installation
Team Names
Object of the Game
Strategy

Teams
The Team Menu
Offense Dialog
Defense Dialog
Special Teams Dialog

Players
The Players Menu
Free Agents
Trades
Find Players
College Draft
Hall Of Fame
Scouting Reports

News Pages
The News Menu
Standings
Finances
Leaders
Games
Calendar
Playoffs
Draft

Finances
The Budget Menu
Tickets Dialog
Concessions Dialog

Broadcast Dialog
Expenses Dialog

Tools
The Tools Menu

City Editor
League Editor
Stadium Editor
Fantasy Draft
Import Stats

Options

Game Files
The Game Menu
New Game Dialog
Editing Players
Creating New Players

Miscellaneous
Did You Know?

     
 

TEAM FORMATIONS

For every single play simulated in Football Mogul, the artificial coach selects a formation for each team. Each formation requires a different set of players, often requiring that the computer go to the team's bench to find the players that it needs. It is for this reason that all Football Mogul teams need to have depth at all positions. For more information on the recommended depth at each position, see the help on Offense and Defense.

The following shows the basic offensive and defensive formations, with notes on the situations in which they are used most. Offensive players are shown in yellow, defensive players in blue.

Offensive Formations

The Pro-Set Offense is the standard offense around which most teams are built. By putting two running backs, one tight end, and two wide receivers on the field, it creates the most options for the offense to either run or pass. This formation is the basis for the 11-man starting offense listed in the Offense Dialog.

The Lone Setback Offense is the second most popular offensive formation. It replaces one of the two running backs with a third wide receiver. This increases the team's passing options, but decreases the threat on the ground. Although a team can run effectively in this formation, it is not used often in running situations because with few opportunities for misdirection, the defense can focus their tackling efforts on the single running back.

The Double Tight End offense replaces one of the running backs with a second tight end, increasing the threat of a short to medium pass to the middle of the field. Because tight ends are receivers that also possess strong blocking skills, this is a strong formation for rushing plays that take advantage of the seven-man offensive line. This combination of running strength and passing options makes this a good offense for short yardage plays, such as 3rd down and 3 or fewer yards, or even an attempted 2-point conversion.

The Run and Shoot is used frequently on passing downs, such as 3rd down with 7 or more yards to go. It increases passing threats by putting four wide receivers on the field. However, a team with a star running back and strong offensive line can also use this formation to gain yards on the ground, especially using the wide receivers to cause the defensive backfield to commit to defending against the pass.

The Shotgun is similar in focus to the Run and Shoot. It also puts four wide receivers on the field to maximize passing options. However, it also increases the quarterback's time to pass by hiking the ball to him about 7 yards behind the line of scrimmage. In return, the running options for the lone halfback are few, limited mostly to draw plays. So, the running back usually runs an outlet pattern of his own, or helps block the pass rush.

Defensive Formations

The Four-Three Defense is the default defense in Football Mogul. It is used on more plays than any other defense. The Four-Three Defense can also be represented as "4-3-4" because it uses four linemen, three linebackers, and four defensive backs. This formation is the basis for the 11-man starting defense listed in the Defense Dialog.

The Three-Four Defense (3-4-4) is the second most popular defensive formation. It provides less of a pass rush than a four man line, and less protection against rushes up the middle. However, the extra linebacker increases coverage on shorter passes, and prevents longer gains on the ground.

The Short-Yardage Defense (5-2-4) is used in situations, such as 3rd down with 3 or fewer yards to go, where the defense wishes to focus their efforts to protect against a short gain. It is also referred to as a "five man front". By putting an extra man on the line, this defense increases run defense by trading off the ability to defend against the pass.

The Nickel Defense (4-2-5) is used in likely passing situations, such as 2nd or 3rd down, with 7 or more yards to be gained. It leaves four defensive lineman, in order to maintain a strong pass rush, but replaces one linebacker with a defensive back. This fifth defensive back gives the Nickel formation it's name, and increases the team's ability to cover pass receivers.

The Dime Defense (4-1-6) is used in more definite passing situations, such as 3rd and 10 or longer, or when the offensive team is behind late in the game and trying to catch up. It is a more extreme form of the Nickel Defense, trading yet another linebacker for a sixth defensive back.

The Prevent Defense (3-1-7) is an even more extreme example of a pass prevention formation. It is reserved for the final minutes of a game or half, where a run or even short pass will have very little impact. It leaves only three men on the line, to provide at least some pass pressure, while employing a full seven defensive backs to prevent long passes. Although the use of the Prevent Defense is controversial, it is stilled used consistently by professional teams in the final minutes of a game.

The Goal Line Defense (4-4-3) is an even more extreme from of the Short Yardage Defense, putting 6 or 7 defensive players on on near the line of scrimmage in the hopes of preventing even a small rushing gain. One cornerback is still used to cover the offense's primary receiver.

Special Teams Formations

In addition to the formations listed above, used on most plays from scrimmage, there are some formations used only for special teams plays:

The Kickoff Team comes on the field to kick all kickoffs. It consists of the team's kicker and a number of second-string players capable of getting downfield quickly and making a tackle.

The Kick Return Team comes on the field to receive all kickoffs. It consists of a primary kick returner, a secondary kick returner, and a number of second-string players trained in providing blocks against the oncoming tacklers.

The Punting Team replaces the standard offensive formation in punting situations. Like the Kickoff Team, this group contains players capable of getting downfield quickly and making a tackle. It also uses second-string offensive linemen trained specifically to prevent a blocked punt.

The Punt Return Team is like the Kick Return Team in that it contains a dedicated returner and a few trained blockers. However, there is also focus on defensive lineman capable of rushing the punting and either blocking the punt, or at least hurrying the kick.

The Field Goal Team and Extra Point Team, like the Punting Team, contains linemen who specifically practice on defending against a blocked kick. The backup quarterback usually catches and holds the snapped football for the field goal kicker.

The Field Goal Defense Team is brought on in field goal and extra point situations. Its primary focus is players who can rush the offensive line and block the kick attempt with either their speed or height.

Filling In The Formations

In Football Mogul, the order of players on your bench is only important in relation to other players of the same position. When the computer runs a play, it picks the first uninjured players listed at each position. For example, if you are silly enough to fill your entire starting offense with Running Backs (shown below), this will NOT be your standard offensive team.

Instead, Football Mogul will search your bench for the first uninjured players at each needed position (e.g. QB, TE, etc.). If you wish to use a player at a position other than the one listed, you will need to change the player's official position.

The number of players used for each formation are as follows:

Offense QB G T C RB TE WR
Pro-Set 1 2 2 1 2 1 2
Lone Setback 1 2 2 1 1 1 3
Double Tight End 1 2 2 1 1 2 2
Run and Shoot 1 2 2 1 1 0 4
Shotgun 1 2 2 1 1 0 4

Defense DE DT LB CB S
Four-Three 2 2 3 2 2
Three-Four 2 1 4 2 2
Short Yardage 2 3 2 2 2
Nickel 2 2 2 3 2
Dime 2 2 1 3 3
Prevent 2 1 1 4 3
Goal Line 2 2 4 1 2
 
     
    © 1995-2002 Sports Mogul Inc.