As mentioned before, Baseball Mogul used to have the problem that player ratings werenâ€™t well-defined. For example, an 85 Contact rating might put a batter among the top 25 players in the league in this category, while an 85 Power rating might not be enough to break the top 100.
There was also a problem of rating drift. When you start a new game in 2011, the MLB average for Contact is 78; ten years later, it has risen to 82.
These problems were fixed in Baseball Mogul 2016 and further improved in Baseball Mogul 2017. Player ratings are now well-defined in terms of what each number means relative to the league. And ratings are constantly adjusted every to ensure that these definitions remain meaningful over multiple seasons.
However, Iâ€™ve gotten some questions about how the ratings are actually defined. So, I pulled a couple tables from my design documents to help clear this up. This one shows how Overall ratings are groups into 10 separate categories, each with its own general definition:
This table shows the ideal distribution of players in the current 2017 database. (Historical databases look a bit different; more on this later.)
Players in Database: The number of players that should fall within this range in a modern database with 30 teams.
Roster Spot(s): The roster spots that players of this caliber generally fill on a major league roster. For example, players rated 75-76 will occupy roster spots #16 to #20 on an average team; they arenâ€™t good for the starting lineup or pitching rotation (a total of 13-14 players) but they have value off the bench and out of the bullpen.