You may have noticed that the feature list for Football Mogul 23 includes "New and Improved Replay Mode". Replay Mode is a feature I added for Football Mogul 21 that loaded every player's real-life stats at the beginning of each historical season. (You can turn on Replay Mode when you start a New Game, or toggle it at any time in the Options Dialog on the Tools Menu.)
Unfortunately, the original Replay Mode didn't work exactly as intended. In some years, a player's season stats took a backseat to their overall talent level. In the following example from the 2000 season, the artificial intelligence is choosing Tom Brady as the starting QB despite the fact that Drew Bledsoe started every game behind center.
If you're replaying the 2000 season, you want New England's starting QB to be Drew Bledsoe, not Tom Brady. Brady might be the GOAT. But for his first season, he was just the backup QB. This is the same screen with the improved Replay Mode in Football Mogul 23:
It's weird to see Drew Bledsoe being graded 12 points higher than Brady. But that's the point of Replay Mode: to recreate a season using just the stats from that one season. The games might play out differently, but every player's performance is based entirely on their real-life stats.
As you can see in the above example, I've also added the ability to easily view a player's actual historical stats by choosing 'Predicted' in any of the Team Dialogs. Finally, Replay Mode now eliminates injuries to a player who hasn't yet played in the same number of games as he did in the season being replayed — giving every player the chance to replicate the performance that they achieved in real life.